Blocks slide past. Tap to drop one. Miss and the overhang gets trimmed away - but land one dead centre and the tower gets WIDER instead of narrower. So a steady hand wins ground back rather than only losing it, and a long run stays survivable instead of grinding down to a sliver.

Watch the sky rather than a number: it shifts from sunset over rooftops up to a moonlit starfield as you climb. That background is the only altitude meter in the game.

Tap, click, or press space. Three speeds, a best score for each.

Paper Games #2. One HTML file, vanilla JavaScript and Canvas 2D.

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